How do Tiny Tina’s Wonderlands classes compare to Borderlands 3 Vault Hunters?

The next Borderlands game Tiny Tina’s Wonderlands will launch later this month. The next entry in Gearbox Software’s looter-shooter series is set in the same in-game tabletop universe as the Assault on Dragon Keep DLC for Borderlands 2.

At the same time, it also incorporates the engine and quality of life improvements introduced in 2019’s Borderlands 3.

That being said, how exactly does the new multi-class system in Tiny Tina’s Wonderlands fare compared to the character presets in Borderlands 3? What fundamental differences distinguish the two? Let’s find out.


Tiny Tina’s Wonderland vs Borderlands 3

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For starters, Tiny Tina’s Wonderlands features six classes: Stabbomancer, Graveborn, Brrzerker, Spellshot, Clawbringer, and Spore Warden. The key introduction to the series is spells, equipable items that are essentially mini action skills.

On the other hand, Borderlands 3 has Vault Hunters with preset personalities: Moze the Gunner, FL4K (pronounced as Flak), the Beastmaster, Amara the Siren, and Zane the Operator. They all have unique traits and specialize in a specific style of play, but Wonderlands bears some similarities to its mechanical predecessor.

Tiny Tina’s Wonderlands is a new experience in that each class only has one skill tree, and players can add another skill tree from another class. This allows up to 30 different play combinations and styles.

Classes stack up to current Vault Hunters in Borderlands 3.


Amara

The Last Siren is an elemental and short-range master. Siren’s abilities allow her to draw in and close to villains, summoning ethereal arms to strike or lock enemies in place.

Her elemental affinities also allow players to quickly melt enemies. Tiny Tina’s Wonderlands classes that most closely resemble her include Brrzerker, Clawbringer, and Stabbomancer.

Brrzerker uses Frost and melee as his primary means of dealing damage. Since enemies can be completely frozen, smashing them into pieces is the next logical step, which is where melee comes in.

Users can also become enraged and become an unstoppable force in the freezing winter.

Clawbringer, on the other hand, controls fire and lightning. Using their huge hammer, they can burn and shock fantasy wonderland enemies. Players can also throw their hammer at distant enemies and knock down nearby enemies, much like Amara can do with her phase skills.

The Stabbomancer aims to increase the efficiency and effectiveness of equipped melee weapons for players who have a dedicated weapon slot. They also specialize in critical damage and keep enemies on their toes with an aggressive and direct playstyle.

Also consider the follow-up ability that stacks melee damage for gun damage dealt, allowing users to rack up melee kills.

All things considered, Clawbringer and Stabbomancer might just team up to deliver a similar experience even if it’s not as cool as the mermaid powers themselves.


FL4K

This wandering robot is one of the most unique playable characters in the RPG series. They come with one of their many pets – a Skag, Spiderant, Jabber, or Loaderbot (the latter introduced in a fourth skill tree via paid DLC).

Each has different buffs, attacks, and grants various bonuses to FL4K. This character’s playstyle revolves around the synergy of gunplay with pet attacks. These make a return in Tiny Tina’s Wonderlands as companions.

Several classes have companions: Spore Warden, Clawbringer, and Graveborn.

The Spore Warden has a Mushroom buddy that deals poison damage, while the Clawbringer’s Wyvern can deal fire and melee damage to enemies. The Graveborn summons a companion Demi-Lich that deals dark magic damage (essentially lifesteal as an element).

On the other hand, FL4K is a beast in its own right, with specialized skills in long-range and critical damage. Tiny Tina’s Wonderlands covers that front with the Stabbomancer and Spore Warden.

While the former is a melee specialist, the Stabbomancer’s From the Shadows skill is a rebrand of FL4K’s Fade Away. Both allow players to become invisible and deal critical (reduced) damage with each hit.

Looking at both sides of the coin, it’s clear that Spore Warden/Graveborn’s companions and Stabbomancer’s crit ability combine to create something that’s closest to FL4K’s shooter-oriented builds that use the pets as a distraction.

But if players want as many companions as possible in Tiny Tina’s Wonderlands, then Graveborn and Spore Warden fit the bill. The former can even summon small hydras to fight for them using the Dark Hydra skill.

The Faithful Thralls skill meshes well with this idea, granting bonus damage to players the more companions they have.


Moze

Ex-Commando Vladof from Borderlands 3 brings chaos to the battlefield with his rideable mech, the Iron Bear. His skills are all about boosting gun damage and complementing his gunplay with bursts of mechanical piloting.

The Iron Ear can be equipped with one of a few different weapons depending on the skill tree, which are powerful enough to take down enemies quickly. Additionally, the fourth DLC tree allows for the summoning of an Iron Cub “pet” that attacks enemies on its own.

But in a nutshell, she can be considered a tank thanks to not only her powerful machines but also a plethora of skills giving her defensive and support skills. By comparison, Tiny Tina’s Wonderlands Spellshot seems to embody her spirit.

While there are no mechs to pilot, or even a fantasy equivalent like, say, a troll or rideable cyclops, their focus on spell and gunplay combinations can be seen as condensing. the onslaught of the Iron Bear into a lone, armed wizard.

For starters, Spellshot’s Ambi-Hextrous ability allows them to replace the action skill with a second spell. Given the shortness of spell cooldowns, players can almost spam them to keep pressure on enemies like Iron Bear.

In fact, scoring critical hits with the specified Sever the Thread skill has a chance to reset Spell’s cooldown so users can play with it. If they need to pair another class to work well with the Spellshot, the answer is one of them.

The Spellshot’s skills seemingly complement the gunplay and magic of almost every other class, like icing on the cake.


Zane

The sneaky Flynt family hitman is a sneaky one, having several tricks up his sleeves like a deployable drone, a barrier, and a digi-clone that can distract and attack enemies. Its fundamentals revolve around kill skills (skill effects that activate by killing an enemy) and also support (using its action skills, like barrier).

He is also the only character in the game who can have two action skills, but at the cost of losing throwing grenades.

The Graveborn and Clawbringer combo can easily mimic a Zane-like experience in Tiny Tina’s Wonderlands. The former is also a Kill Skill specialist, and their Demi-Lich replaces the SNTNL drone. And on that note, Morhaim’s Blessing activates all of Graveborn’s Kill skills by casting a spell straight from Zane’s book with his Seein’ Red skill.

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The latter’s Dragon Aura can buff allies as well as players, with certain skills granting damage resistance and even a chance to reflect attacks near the user. The Wyvern can also work in tandem with the companion Graveborn, damaging enemies while the Lich unleashes dark magic attacks to regenerate the user’s health.


Tiny Tina’s Wonderlands will be released on March 25 on PC, PS4, XB1, PS5 and XSX|S.


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